01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
PRO TOOLS
95%
CUBASE
85%
REAPER
70%
WWISE
80%
FMOD
70%
FINALE
95%
JIRA
85%
I'M
ROBbie Dolan.
VIDEO GAME SOUND DESIGNER & MUSIC COMPOSER
Welcome! I am thrilled you’ve come to visit this site which showcases my work and my identity. If you like what you see, feel free to get in touch to discuss potential opportunities to collaborate.

Choose a job you love and you will never have to work a day in your life.
02 PORTFOLIO
MY LATEST WORK
PRODUCTION & WRITING


SOUND DESIGN


MUSIC COMPOSITION
03 Experience
2017-2020
Blipsounds
Creative Director
I wrote, directed, and produced content for the Blipsounds YouTube channel, coproduced and spoke at PAX panels, created music and sounds accordingly, and administered creative developments through scrum management.
2015-2016
Wild Woods, Inc.
Sound Engineering Technician; Asset Management Associate; Music Publishing Assistant
This post-production company encourages multilateral growth through their various, interconnected departments. I had the opportunity to quickly progress through each position; learning and adapting to each new challenge that presented itself. Along the way, I created a Javascript application to make recording parking validations more efficient and effective, performed laybacks, cracked AAF’s and OMF’s in Pro Tools, and helped categorize and maintain music submissions to ensure accurate licensing agreements.
2010-2014
Breezeway Studios
Audio Engineer
I, along with co-founders Chandler Bridges and A.J. Vaughan, established Breezeway Studios. The studio produced FSU projects in coordination with the College of Music. We provided and facilitated film scoring and foley for the College of Motion Pictures, and we produced sound design and music composition specifically for video games and simulators for the School of Communications. We were also contracted by the Tallahassee Community chorus to mix and master their live performances for distribution.
2016-2020
Lowe Bros. Studios
Sound Designer & Music Composer
I am the lead sound designer and music composer for the team, but I also contribute heavily to character and game design for the game, "Indie Pogo." Indie Pogo was successfully Kickstarted in October 2017. Later, Indie Pogo officially released July 10, 2018, on Steam. Indie Pogo's continued development has been ongoing with the launch of free, expansive updates with even more exciting news coming for the future. Recently, the team has announced that we are working on a new project in Unity that we affectionately refer to as Moncraft. Moncraft is early in development, but I am working with Wwise to bring intricate sound design and music composition to the project.
2017-2018
Dataremote, Inc.
Technical Operations Manager
I organized the direction of projects and daily tasks for the technical division of the WBCFleet and MRM Production departments which are involved in intelligent GPS tracking, fleet management, telematics tracking, and ELD integration. The role was highly specialized and technical, and it helped cultivate my leadership and project management skills tremendously.
2014-2015
Conway Recording Studios
Intern/Runner
I assisted in the preparation and maintenance of the individual studios, retrieved
daily provisions, attended to the personal needs and requests of the artists, and,
most importantly, guarded the privacy of the studio and its clients. My training
emphasized the importance of efficiency, critical thinking, initiative, attention to
detail, memorization, communication, and working well under pressure.